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- DIRECTDRAW ERROR ZSNES MOVIE
- DIRECTDRAW ERROR ZSNES SOFTWARE
- DIRECTDRAW ERROR ZSNES CODE
- DIRECTDRAW ERROR ZSNES PC
"This is really more of a jab at the ROM hackers who rely on faulty emulator behavior and whose hacks won't work on real hardware. Perfect emulation is of course very important, but because we already have bsnes, I think we don't need to pursue it for snes9x so eagerly." -zones Currently (as far as I know) only one game needs it, but I've not looked into the game yet. "BlockInvalidVRAMAccess will be removed when we can confirm there's no game which needs this hack, similar to HDMA timings hack that was removed in 1.53. At any rate, the Snes9x devs agree with Byuu:
DIRECTDRAW ERROR ZSNES CODE
Its aim is to preserve the SNES in code form as precisely as possible for when the last piece of original hardware finally stops working. Super Buster Bros 1.0 (garbled graphics after reset)ĭownload: Snes9x v1.53 Win32 (x86-64) Versionĭownload: Snes9x v1.53 Win32 (x86) VersionīSNES doesn't just focus on accuracy. Sink or Swim (display corruption on scrolling) SD Gundam G-Next (garbled scenario map pictures) Mutant Chronicles - Doom Troopers (freeze on start) Lion King (freeze on start, works after reset) Here is an incomplete list of games that have been fixed/improved in 1.53: Refresh rate for the currently selected sound input rate. GTK+ : Added a visual indication of the expected video GTK+ : Added "Reduce input lag" option to OpenGL output. GTK+ : Fixed vsync with new X Server and NVIDIA drivers. GTK+ : Fixed X Visual incompatibilities and expose GTK+ : Fixed focus issue when there is no window manager. GTK+ : Fixed issues where cheats wouldn't stay enabled.
DIRECTDRAW ERROR ZSNES SOFTWARE
GTK+ : Updated software output to use cairo and added theĪbility to use bilinear-filtering with it. GTK+ : Updated compatibility with latest GTK+ and GTK+ : Fixed many permissions issues with config folders. GTK+ : Added ability to set specific folders for SRAM, Unix : Fixed segfault and hang-up with -DNOSOUND. Mac : Fixed display configuration in windowed mode. Mac : Fixed gliches in open/save dialogs on 10.6. Mac : Updated Music Box (mostly internally). Mac : Now you can choose any folder for saving files. Mac : Added pause and frame advance functions. Win32: Fixed aggressive soundsync wait. Win32: Added and fixed Autofire for D-pad. Win32: Fixed "Turbo Down mode" hotkey assignment. Win32: Config file option to always center image. Win32: Fixed various edge-case errors and/or possible Win32: Improved window position saving. Win32: Reworked movie-recording with size selection. Win32: Win7 jumplist synchronizes with recent roms list. GTK+, Win32: Support for bsnes-style XML shaders. GTK+, Win32, Mac: Added optional Hi-Res blending. Removed CPUShutdown speedhack, DisableHDMA and Fixed crash relating to double-closed descriptor. Fixed PS3 version save state crash by using heapĪllocation for soundsnapshot. Remove POSIX dup and access calls, and rename qword to (windows port, unix port and gtk legacy config) (Jonas Quinn) Fixed BlockInvalidVRAMAccess config file option.
DIRECTDRAW ERROR ZSNES MOVIE
Fixed movie snapshot unfreeze inconsistency. Fixed the problem that echo buffer breaks IPL ROM.
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New APU timing hack, fixes various games that exhibit Fixed C4 for Mega Man X2's "weapon get" screen. Improved screen interlace and sprite interlace supports. Improved overall timings, now Snes9x can handle events in Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc.
DIRECTDRAW ERROR ZSNES PC
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation which includes some real gems that were only ever released in Japan. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.